![]() ![]() ![]() ![]() The challenge mode will be unlocked from the start of the game, too, so you don't have to wade through the story mode to get to the good stuff. In the dev stream, they mention that just surviving Jurassic difficulty is a bit much for most of the studio, let alone meeting the par time, so most will want to start on an easier setting. That's a lot of odds stacked against you. As your park rank rises, you also need to pay larger licensing fees to the Hammond Foundation, and higher difficulties shrink your wallet and boost the likelihood of disasters. While you can cancel nasty contracts, doing so comes with penalties. If the video doesn't automagically skip to the juicy Challenge Mode details, it's at 16:30.Ĭhallenge mode assigns you random contracts, which you must fulfil or face a decaying reputation. To see this content please enable targeting cookies. While you don't have a hard time limit, each difficulty setting (Easy, Medium, Hard and Jurassic) has its own par time to meet - eight hours, in the case of Hard, at present. Check out a developer video tour of new mode below.ĭescribed by Frontier Developments as a "time-trial mode" of sorts, Challenge gives you the simple goal of building a five-star dinosaur park on Isla Nublar, with each star unlocking new parts of the tech tree. Headed to the game on September 13th is a major patch - update 1.4 - that includes a free new Challenge mode with four different difficulty settings and some fun new twists. While it tried to nudge players into creative park designs and risky moves through its staff division system, there was little incentive to take absurd, John Hammond-like risks. As authentic as dino-park management sim Jurassic World Evolution looked and sounded, it was ironically a bit toothless, so said Fraser Brown in his review. ![]()
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